A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
_b — Property in class org.flixel.FlxQuadTree | |
B — Property in class org.flixel.data.FlxKeyboard | |
BACKSLASH — Property in class org.flixel.data.FlxKeyboard | |
BACKSPACE — Property in class org.flixel.data.FlxKeyboard | |
_bakedRotation — Property in class org.flixel.FlxSprite | |
bgColor — Static property in class org.flixel.FlxState | |
This static variable indicates the "clear color" or default background color of the game. | |
bind(Name) — Method in class org.flixel.FlxSave | |
Automatically creates or reconnects to locally saved data. | |
blend — Property in class org.flixel.FlxSprite | |
Blending modes, just like Photoshop! E.g. | |
B_LIST — Constant static property in class org.flixel.FlxQuadTree | |
Flag for specifying that you want to add an object to the B list. | |
_block — Property in class org.flixel.FlxTilemap | |
bottom — Property in class org.flixel.FlxRect | |
The Y coordinate of the bottom of the rectangle. | |
buffer — Static property in class org.flixel.FlxG | |
Reference to the active graphics buffer. | |
_buffer — Property in class org.flixel.FlxGame | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |