Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
Class | Package | Description | |
---|---|---|---|
FlxAnim | org.flixel.system | Just a helper structure for the FlxSprite animation system | |
FlxBasic | org.flixel | ||
FlxButton | org.flixel | A simple button class that calls a function when clicked by the mouse. | |
FlxCamera | org.flixel | ||
FlxDebugger | org.flixel.system | ||
FlxEmitter | org.flixel | FlxEmitter is a lightweight particle emitter. | |
FlxG | org.flixel | This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things. | |
FlxGame | org.flixel | FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. | |
FlxGroup | org.flixel | This is an organizational class that can update and render a bunch of FlxBasics. | |
FlxList | org.flixel.system | The world's smallest linked list class. | |
FlxMonitor | org.flixel.system | FlxMonitor is a simple class that aggregates and averages data. | |
FlxObject | org.flixel | This is the base class for most of the display objects (FlxSprite, FlxText, etc). | |
FlxParticle | org.flixel | ||
FlxPoint | org.flixel | Stores a 2D floating point coordinate. | |
FlxPreloader | org.flixel.system | This class handles the 8-bit style preloader. | |
FlxQuadTree | org.flixel.system | A fairly generic quad tree structure for rapid overlap checks. | |
FlxRect | org.flixel | Stores a rectangle. | |
FlxReplay | org.flixel.system | ||
FlxSave | org.flixel | A class to help automate and simplify save game functionality. | |
FlxSound | org.flixel.system | This is the universal flixel sound object, used for streaming, music, and sound effects. | |
FlxSprite | org.flixel | The main "game object" class, handles basic physics and animation. | |
FlxState | org.flixel | This is the basic game "state" object - e.g. | |
FlxText | org.flixel | Extends FlxSprite to support rendering text. | |
FlxTile | org.flixel.system | ||
FlxTileblock | org.flixel | This is the basic "environment object" class, used to create simple walls and floors. | |
FlxTilemap | org.flixel | This is a traditional tilemap display and collision class. | |
FlxTilemapBuffer | org.flixel.system | ||
FlxU | org.flixel | ||
FlxWindow | org.flixel.system | ||
FrameRecord | org.flixel.system.replay | ||
Input | org.flixel.system.input | ||
Keyboard | org.flixel.system.input | ||
Log | org.flixel.system.debug | ||
Mouse | org.flixel.system.input | This class helps contain and track the mouse pointer in your game. | |
MouseRecord | org.flixel.system.replay | ||
Perf | org.flixel.system.debug | ||
VCR | org.flixel.system.debug | ||
Watch | org.flixel.system.debug |