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H — Property, class org.flixel.system.input.Keyboard
_handle — Property, class org.flixel.system.FlxWindow
handleKeyDown(event:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Input
Event handler so FlxGame can toggle keys.
handleKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Input
Event handler so FlxGame can toggle keys.
handleMouseDown(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
handleMouseOut(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
handleMouseOver(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
handleMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
handleMouseWheel(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
hasMouse — Property, class org.flixel.system.FlxDebugger
_headA — Property, class org.flixel.system.FlxQuadTree
These variables refer to the internal A and B linked lists, which are used to store objects in the leaves.
_headB — Property, class org.flixel.system.FlxQuadTree
_header — Property, class org.flixel.system.FlxWindow
health — Property, class org.flixel.FlxObject
Handy for storing health percentage or armor points or whatever.
height — Property, class org.flixel.FlxCamera
height — Property, class org.flixel.FlxEmitter
height — Static Property, class org.flixel.FlxG
The height of the screen in game pixels.
height — Property, class org.flixel.FlxObject
height — Property, class org.flixel.FlxRect
_height — Property, class org.flixel.system.FlxPreloader
Useful for storing "real" stage height if you're scaling your preloader graphics.
height — Property, class org.flixel.system.FlxTilemapBuffer
_height — Property, class org.flixel.system.FlxWindow
heightInTiles — Property, class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
_hh — Property, class org.flixel.system.FlxQuadTree
hide() — method, class org.flixel.system.input.Mouse
Hides the mouse cursor
HIGHLIGHT — Static Property, class org.flixel.FlxButton
hurt(Damage:Number) — method, class org.flixel.FlxSprite
Reduces the "health" variable of this sprite by the amount specified in Damage.
_hw — Property, class org.flixel.system.FlxQuadTree
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