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_o — Static Property, class org.flixel.system.FlxQuadTree
These objects are used to reduce recursive parameters internally.
O — Property, class org.flixel.system.input.Keyboard
_oa — Static Property, class org.flixel.system.FlxQuadTree
_ob — Static Property, class org.flixel.system.FlxQuadTree
object — Property, class org.flixel.system.FlxList
Stores a reference to a FlxObject.
_objectMarker — Property, class org.flixel.system.debug.Perf
OFF — Constant Static Property, class org.flixel.FlxTilemap
No auto-tiling.
offset — Property, class org.flixel.FlxSprite
If you changed the size of your sprite object to shrink the bounding box, you might need to offset the new bounding box from the top-left corner of the sprite.
_ohh — Static Property, class org.flixel.system.FlxQuadTree
_ohw — Static Property, class org.flixel.system.FlxQuadTree
_ohx — Static Property, class org.flixel.system.FlxQuadTree
_ohy — Static Property, class org.flixel.system.FlxQuadTree
_ol — Static Property, class org.flixel.system.FlxQuadTree
_om — Static Property, class org.flixel.system.FlxQuadTree
on — Property, class org.flixel.FlxButton
Use this to toggle checkbox-style behavior.
on — Property, class org.flixel.FlxEmitter
Determines whether the emitter is currently emitting particles.
_on — Static Property, class org.flixel.system.FlxQuadTree
onBeat(Callback:Function, Threshold:Number, SampleWindow:uint) — method, class org.flixel.system.FlxSound
_onClick — Property, class org.flixel.FlxButton
This function is called when the button is clicked.
_onComplete — Property, class org.flixel.FlxSave
onDone(Result:uint) — method, class org.flixel.FlxSave
ONE — Property, class org.flixel.system.input.Keyboard
onEmit() — method, class org.flixel.FlxSprite
Triggered whenever this sprite is launched by a FlxEmitter.
onEnterFrame(E:flash.events:Event) — method, class org.flixel.FlxGame
Handles the onEnterFrame call, figures out how many updates and draw calls to do.
onFlushStatus(event:flash.events:NetStatusEvent) — method, class org.flixel.FlxSave
onFocus(E:flash.events:Event) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onFocusLost(E:flash.events:Event) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onKeyDown(event:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onMouseDown(event:flash.events:MouseEvent) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow
onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR
onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow
onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR
onMouseOut(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxDebugger
onMouseOver(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxDebugger
onMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.FlxButton
Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()).
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR
onMouseWheel(E:flash.events:MouseEvent) — method, class org.flixel.FlxGame
Internal event handler for input and focus.
onOpen() — method, class org.flixel.system.debug.VCR
onOpenCancel(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onOpenComplete(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onOpenError(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onOpenSelect(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onPause() — method, class org.flixel.system.debug.VCR
onPlay() — method, class org.flixel.system.debug.VCR
onRecord(StandardMode:Boolean) — method, class org.flixel.system.debug.VCR
onRestart(StandardMode:Boolean) — method, class org.flixel.system.debug.VCR
onSaveCancel(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onSaveComplete(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onSaveError(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxBasic
onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject
Check and see if this object is currently on screen.
onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxSprite
Check and see if this object is currently on screen.
onStep() — method, class org.flixel.system.debug.VCR
onStop() — method, class org.flixel.system.debug.VCR
_onToggle — Property, class org.flixel.FlxButton
Used for checkbox-style behavior.
_op — Static Property, class org.flixel.system.FlxQuadTree
_open — Property, class org.flixel.system.debug.VCR
openURL(URL:String) — Static Method , class org.flixel.FlxU
Opens a web page in a new tab or window.
_or — Static Property, class org.flixel.system.FlxQuadTree
org.flixel — package
org.flixel.system — package
org.flixel.system.debug — package
org.flixel.system.input — package
org.flixel.system.replay — package
origin — Property, class org.flixel.FlxSprite
WARNING: The origin of the sprite will default to its center.
_ot — Static Property, class org.flixel.system.FlxQuadTree
_out — Property, class org.flixel.system.input.Mouse
Helper for mouse visibility.
_overHandle — Property, class org.flixel.system.FlxWindow
_overHeader — Property, class org.flixel.system.FlxWindow
overlap(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function, ProcessCallback:Function) — method, class org.flixel.FlxState
Call this function to see if one FlxObject overlaps another.
OVERLAP_BIAS — Constant Static Property, class org.flixel.FlxObject
overlapNode(Iterator:org.flixel.system:FlxList) — method, class org.flixel.system.FlxQuadTree
An internal function for comparing an object against the contents of a node.
overlaps(Object:org.flixel:FlxObject) — method, class org.flixel.FlxObject
Checks to see if some FlxObject overlaps this FlxObject object in world space.
overlaps(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect
Checks to see if some FlxObject object overlaps this FlxObject object.
overlaps(Object:org.flixel:FlxObject) — method, class org.flixel.FlxTilemap
Checks for overlaps between the provided object and any tiles above the collision index.
overlapsPoint(X:Number, Y:Number, Camera:org.flixel:FlxCamera, PerPixel:Boolean) — method, class org.flixel.FlxObject
Checks to see if a point in 2D world space overlaps this FlxObject object.
overlapsPoint(X:Number, Y:Number, Camera:org.flixel:FlxCamera, PerPixel:Boolean) — method, class org.flixel.FlxSprite
Checks to see if a point in 2D world space overlaps this FlxCore object.
overlapsPoint(X:Number, Y:Number, Camera:org.flixel:FlxCamera, PerPixel:Boolean) — method, class org.flixel.FlxTilemap
Checks to see if a point in 2D space overlaps a solid tile.
overlapsWithCallback(Object:org.flixel:FlxObject, Callback:Function) — method, class org.flixel.FlxTilemap
_overOpen — Property, class org.flixel.system.debug.VCR
_overPause — Property, class org.flixel.system.debug.VCR
_overRecord — Property, class org.flixel.system.debug.VCR
_overRestart — Property, class org.flixel.system.debug.VCR
_overStep — Property, class org.flixel.system.debug.VCR
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