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U — Property, class org.flixel.system.input.Keyboard
unload() — method, class org.flixel.system.input.Mouse
Unload the current cursor graphic.
unlockCameras() — Static Method , class org.flixel.FlxG
unpress() — method, class org.flixel.system.debug.VCR
unwatch(AnyObject:Object, VariableName:String) — Static Method , class org.flixel.FlxG
Remove a variable from the watch list in the debugger.
UP — Constant Static Property, class org.flixel.FlxObject
UP — Property, class org.flixel.system.input.Keyboard
update() — method, class org.flixel.FlxBasic
Override this function to update your class's position and appearance.
update() — method, class org.flixel.FlxButton
Called by the game loop automatically, handles mouseover and click detection.
update() — method, class org.flixel.FlxCamera
update() — method, class org.flixel.FlxEmitter
Called automatically by the game loop, decides when to launch particles and when to "die".
update() — method, class org.flixel.FlxGame
This function updates the actual game state.
update() — method, class org.flixel.FlxGroup
Automatically goes through and calls update on everything you added, override this function to handle custom input and perform collisions.
update() — method, class org.flixel.FlxObject
Called by the main game loop, handles motion/physics and game logic
update() — method, class org.flixel.FlxParticle
update(Percent:Number) — method, class org.flixel.system.FlxPreloader
Override this function to manually update the preloader.
update() — method, class org.flixel.system.FlxSound
The basic game loop update function.
update() — method, class org.flixel.system.debug.Perf
update() — method, class org.flixel.system.debug.Watch
update() — method, class org.flixel.system.input.Input
Updates the key states (for tracking just pressed, just released, etc).
update(X:int, Y:int) — method, class org.flixel.system.input.Mouse
Called by the internal game loop to update the mouse pointer's position in the game world.
updateAnimation() — method, class org.flixel.FlxSprite
Internal function for updating the sprite's animation.
updateButton() — method, class org.flixel.FlxButton
Basic button update logic
updateCameras() — Static Method , class org.flixel.FlxG
updateCursor() — method, class org.flixel.system.input.Mouse
Internal function for helping to update the mouse cursor and world coordinates.
updateGUI() — method, class org.flixel.system.FlxWindow
updateGUI() — method, class org.flixel.system.debug.VCR
updateInput() — Static Method , class org.flixel.FlxG
Calls update on the keyboard and mouse input tracking objects.
updateMotion() — method, class org.flixel.FlxObject
Internal function for updating the position and speed of this object.
updateNames() — method, class org.flixel.system.debug.Watch
updateSize() — method, class org.flixel.system.FlxWindow
updateSize() — method, class org.flixel.system.debug.Log
updateSize() — method, class org.flixel.system.debug.Watch
updateSounds() — Static Method , class org.flixel.FlxG
Called by the game loop to make sure the sounds get updated each frame.
updateSoundTray(MS:Number) — method, class org.flixel.FlxGame
This function handles updating the volume controls, debugger, stuff like that.
updateTile(Index:uint) — method, class org.flixel.FlxTilemap
Internal function used in setTileByIndex() and the constructor to update the map.
_updateTimer — Property, class org.flixel.system.debug.Perf
updateTransform() — method, class org.flixel.system.FlxSound
Call after adjusting the volume to update the sound channel's settings.
useSoundHotKeys — Property, class org.flixel.FlxGame
Sets 0, -, and + to control the global volume sound volume.
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