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_t — Property, class org.flixel.system.FlxQuadTree
T — Property, class org.flixel.system.input.Keyboard
TAB — Property, class org.flixel.system.input.Keyboard
_tailA — Property, class org.flixel.system.FlxQuadTree
_tailB — Property, class org.flixel.system.FlxQuadTree
target — Property, class org.flixel.FlxCamera
Tells the camera to follow this FlxObject object around.
_target — Property, class org.flixel.system.FlxSound
text — Property, class org.flixel.FlxText
The text being displayed.
_text — Property, class org.flixel.system.debug.Log
_text — Property, class org.flixel.system.debug.Perf
_tf — Property, class org.flixel.FlxText
THREE — Property, class org.flixel.system.input.Keyboard
_tileHeight — Property, class org.flixel.FlxTilemap
_tileObjects — Property, class org.flixel.FlxTilemap
_tiles — Property, class org.flixel.FlxTilemap
_tileWidth — Property, class org.flixel.FlxTilemap
_timer — Property, class org.flixel.FlxEmitter
Internal helper for deciding when to launch particles or kill them.
timeScale — Static Property, class org.flixel.FlxG
How fast or slow time should pass in the game; default is 1.0.
_title — Property, class org.flixel.system.FlxWindow
top — Property, class org.flixel.FlxRect
The Y coordinate of the top of the rectangle.
toString() — method, class org.flixel.FlxBasic
Convert object to readable string name.
_total — Property, class org.flixel.FlxGame
total() — method, class org.flixel.system.FlxMonitor
Adds up all the values in the monitor window.
totalTiles — Property, class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
touching — Property, class org.flixel.FlxObject
Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating surface contacts and collision qualities.
_transform — Property, class org.flixel.system.FlxSound
trend() — method, class org.flixel.system.FlxMonitor
Tells you if the monitor window is charting up or down.
TWO — Property, class org.flixel.system.input.Keyboard
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