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D — Property, class org.flixel.system.input.Keyboard
data — Property, class org.flixel.FlxSave
Allows you to directly access the data container in the local shared object.
_data — Property, class org.flixel.FlxTilemap
_data — Property, class org.flixel.system.FlxMonitor
An array to hold all the data we are averaging.
deadzone — Property, class org.flixel.FlxCamera
You can assign a "dead zone" to the camera in order to better control its movement.
debug — Static Property, class org.flixel.FlxG
Whether you are running in Debug or Release mode.
_debugger — Property, class org.flixel.FlxGame
DEBUGGER_BIG — Constant Static Property, class org.flixel.FlxG
DEBUGGER_LEFT — Constant Static Property, class org.flixel.FlxG
DEBUGGER_MICRO — Constant Static Property, class org.flixel.FlxG
DEBUGGER_RIGHT — Constant Static Property, class org.flixel.FlxG
DEBUGGER_STANDARD — Constant Static Property, class org.flixel.FlxG
DEBUGGER_TOP — Constant Static Property, class org.flixel.FlxG
_debuggerUp — Property, class org.flixel.FlxGame
debugOnRelease — Property, class org.flixel.FlxGame
Initialize and allow the flixel debugger overlay even in release mode.
DEFAULT_FILE_NAME — Constant Static Property, class org.flixel.system.debug.VCR
defaultZoom — Static Property, class org.flixel.FlxCamera
delay — Property, class org.flixel.system.FlxAnim
Seconds between frames (basically the framerate)
DELETE — Property, class org.flixel.system.input.Keyboard
DESCENDING — Constant Static Property, class org.flixel.FlxGroup
destroy() — method, class org.flixel.FlxBasic
Override this function to null out variables or manually call destroy() on class members if necessary.
destroy() — method, class org.flixel.FlxButton
Called by the game state when state is changed (if this object belongs to the state)
destroy() — method, class org.flixel.FlxCamera
destroy() — method, class org.flixel.FlxEmitter
destroy() — method, class org.flixel.FlxGroup
Override this function to handle any deleting or "shutdown" type operations you might need, such as removing traditional Flash children like Sprite objects.
destroy() — method, class org.flixel.FlxObject
Override this function to null out variables or manually call destroy() on class members if necessary.
destroy() — method, class org.flixel.FlxSave
destroy() — method, class org.flixel.FlxSprite
destroy() — method, class org.flixel.FlxText
destroy() — method, class org.flixel.FlxTilemap
destroy() — method, class org.flixel.system.FlxAnim
destroy() — method, class org.flixel.system.FlxDebugger
destroy() — method, class org.flixel.system.FlxList
destroy() — method, class org.flixel.system.FlxPreloader
destroy() — method, class org.flixel.system.FlxQuadTree
destroy() — method, class org.flixel.system.FlxReplay
destroy() — method, class org.flixel.system.FlxSound
The basic class destructor, stops the music and removes any leftover events.
destroy() — method, class org.flixel.system.FlxTile
destroy() — method, class org.flixel.system.FlxTilemapBuffer
destroy() — method, class org.flixel.system.FlxWindow
destroy() — method, class org.flixel.system.debug.Log
destroy() — method, class org.flixel.system.debug.Perf
destroy() — method, class org.flixel.system.debug.VCR
destroy() — method, class org.flixel.system.debug.Watch
destroy() — method, class org.flixel.system.input.Input
destroy() — method, class org.flixel.system.input.Mouse
destroy() — method, class org.flixel.system.replay.FrameRecord
destroySounds(ForceDestroy:Boolean) — Static Method , class org.flixel.FlxG
Called by FlxGame on state changes to stop and destroy sounds.
dirty — Property, class org.flixel.FlxSprite
Set this flag to true to force the sprite to update during the draw() call.
dirty — Property, class org.flixel.system.FlxTilemapBuffer
divisions — Static Property, class org.flixel.system.FlxQuadTree
Controls the granularity of the quad tree.
DOWN — Constant Static Property, class org.flixel.FlxObject
DOWN — Property, class org.flixel.system.input.Keyboard
drag — Property, class org.flixel.FlxObject
This isn't drag exactly, more like deceleration that is only applied when acceleration is not affecting the sprite.
_drag — Property, class org.flixel.system.FlxWindow
_dragging — Property, class org.flixel.system.FlxWindow
draw() — method, class org.flixel.FlxBasic
Override this function to control how the object is drawn.
draw() — method, class org.flixel.FlxButton
draw() — method, class org.flixel.FlxGame
Goes through the game state and draws all the game objects and special effects.
draw() — method, class org.flixel.FlxGroup
Automatically goes through and calls render on everything you added, override this loop to control render order manually.
draw() — method, class org.flixel.FlxSprite
Called by game loop, updates then blits or renders current frame of animation to the screen
draw() — method, class org.flixel.FlxTilemap
Draws the tilemap.
draw(Camera:org.flixel:FlxCamera, FlashPoint:flash.geom:Point) — method, class org.flixel.system.FlxTilemapBuffer
drawFrame(Force:Boolean) — method, class org.flixel.FlxSprite
Request (or force) that the sprite update the frame before rendering.
drawFX() — method, class org.flixel.FlxCamera
drawIndex — Property, class org.flixel.FlxTilemap
What tile index will you start drawing with (default: 1) NOTE: should always be >= startingIndex.
drawLine(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Color:uint, Thickness:uint) — method, class org.flixel.FlxSprite
This function draws a line on this sprite from position X1,Y1 to position X2,Y2 with the specified color.
drawTilemap(Buffer:org.flixel.system:FlxTilemapBuffer, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap
Internal function that actually renders the tilemap to the tilemap buffer.
dtfCopy() — method, class org.flixel.FlxText
A helper function for updating the TextField that we use for rendering.
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