Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 FlxAnim
org.flixel.system Just a helper structure for the FlxSprite animation system
 FlxBasic
org.flixel 
 FlxButton
org.flixel A simple button class that calls a function when clicked by the mouse.
 FlxCamera
org.flixel 
 FlxDebugger
org.flixel.system 
 FlxEmitter
org.flixel FlxEmitter is a lightweight particle emitter.
 FlxG
org.flixel This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
 FlxGame
org.flixel FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
 FlxGroup
org.flixel This is an organizational class that can update and render a bunch of FlxBasics.
 FlxList
org.flixel.system The world's smallest linked list class.
 FlxMonitor
org.flixel.system FlxMonitor is a simple class that aggregates and averages data.
 FlxObject
org.flixel This is the base class for most of the display objects (FlxSprite, FlxText, etc).
 FlxParticle
org.flixel 
 FlxPoint
org.flixel Stores a 2D floating point coordinate.
 FlxPreloader
org.flixel.system This class handles the 8-bit style preloader.
 FlxQuadTree
org.flixel.system A fairly generic quad tree structure for rapid overlap checks.
 FlxRect
org.flixel Stores a rectangle.
 FlxReplay
org.flixel.system 
 FlxSave
org.flixel A class to help automate and simplify save game functionality.
 FlxSound
org.flixel.system This is the universal flixel sound object, used for streaming, music, and sound effects.
 FlxSprite
org.flixel The main "game object" class, handles basic physics and animation.
 FlxState
org.flixel This is the basic game "state" object - e.g.
 FlxText
org.flixel Extends FlxSprite to support rendering text.
 FlxTile
org.flixel.system 
 FlxTileblock
org.flixel This is the basic "environment object" class, used to create simple walls and floors.
 FlxTilemap
org.flixel This is a traditional tilemap display and collision class.
 FlxTilemapBuffer
org.flixel.system 
 FlxU
org.flixel 
 FlxWindow
org.flixel.system 
 FrameRecord
org.flixel.system.replay 
 Input
org.flixel.system.input 
 Keyboard
org.flixel.system.input 
 Log
org.flixel.system.debug 
 Mouse
org.flixel.system.input This class helps contain and track the mouse pointer in your game.
 MouseRecord
org.flixel.system.replay 
 Perf
org.flixel.system.debug 
 VCR
org.flixel.system.debug 
 Watch
org.flixel.system.debug