A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
H — Property, class org.flixel.system.input.Keyboard |
| |
_handle — Property, class org.flixel.system.FlxWindow |
| |
handleKeyDown(event:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Input |
|
Event handler so FlxGame can toggle keys. |
handleKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Input |
|
Event handler so FlxGame can toggle keys. |
handleMouseDown(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
|
Event handler so FlxGame can update the mouse. |
handleMouseOut(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
|
Event handler so FlxGame can update the mouse. |
handleMouseOver(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
|
Event handler so FlxGame can update the mouse. |
handleMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
|
Event handler so FlxGame can update the mouse. |
handleMouseWheel(event:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
|
Event handler so FlxGame can update the mouse. |
hasMouse — Property, class org.flixel.system.FlxDebugger |
| |
_headA — Property, class org.flixel.system.FlxQuadTree |
|
These variables refer to the internal A and B linked lists,
which are used to store objects in the leaves. |
_headB — Property, class org.flixel.system.FlxQuadTree |
| |
_header — Property, class org.flixel.system.FlxWindow |
| |
health — Property, class org.flixel.FlxObject |
|
Handy for storing health percentage or armor points or whatever. |
height — Property, class org.flixel.FlxCamera |
| |
height — Property, class org.flixel.FlxEmitter |
| |
height — Static Property, class org.flixel.FlxG |
|
The height of the screen in game pixels. |
height — Property, class org.flixel.FlxObject |
| |
height — Property, class org.flixel.FlxRect |
| |
_height — Property, class org.flixel.system.FlxPreloader |
|
Useful for storing "real" stage height if you're scaling your preloader graphics. |
height — Property, class org.flixel.system.FlxTilemapBuffer |
| |
_height — Property, class org.flixel.system.FlxWindow |
| |
heightInTiles — Property, class org.flixel.FlxTilemap |
|
Read-only variable, do NOT recommend changing after the map is loaded!
|
_hh — Property, class org.flixel.system.FlxQuadTree |
| |
hide() — method, class org.flixel.system.input.Mouse |
|
Hides the mouse cursor
|
HIGHLIGHT — Static Property, class org.flixel.FlxButton |
| |
hurt(Damage:Number) — method, class org.flixel.FlxSprite |
|
Reduces the "health" variable of this sprite by the amount specified in Damage. |
_hw — Property, class org.flixel.system.FlxQuadTree |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |