A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
A — Property, class org.flixel.system.input.Keyboard
abs(Value:Number) — Static Method , class org.flixel.FlxU
acceleration — Property, class org.flixel.FlxObject
How fast the speed of this object is changing.
_accumulator — Property, class org.flixel.FlxGame
active — Property, class org.flixel.FlxBasic
Controls whether update() is automatically called by FlxState/FlxGroup.
_ACTIVECOUNT — Static Property, class org.flixel.FlxBasic
_activeObject — Property, class org.flixel.system.debug.Perf
activeObjects(Count:int) — method, class org.flixel.system.debug.Perf
add(Object:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup
Adds a new FlxBasic subclass (FlxBasic, FlxSprite, MyEnemy, etc) to the group.
add(Data:Number) — method, class org.flixel.system.FlxMonitor
Adds an entry to the array of data.
add(ObjectOrGroup:org.flixel:FlxBasic, List:uint) — method, class org.flixel.system.FlxQuadTree
Call this function to add an object to the root of the tree.
add(Text:String) — method, class org.flixel.system.debug.Log
add(AnyObject:Object, VariableName:String, DisplayName:String) — method, class org.flixel.system.debug.Watch
addAnimation(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — method, class org.flixel.FlxSprite
Adds a new animation to the sprite.
addAnimationCallback(AnimationCallback:Function) — method, class org.flixel.FlxSprite
Pass in a function to be called whenever this sprite's animation changes.
addBitmap(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG
Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.
addCamera(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG
addKey(KeyName:String, KeyCode:uint) — method, class org.flixel.system.input.Input
An internal helper function used to build the key array.
addObject() — method, class org.flixel.system.FlxQuadTree
Internal function for recursively navigating and creating the tree while adding objects to the appropriate nodes.
addToList() — method, class org.flixel.system.FlxQuadTree
Internal function for recursively adding objects to leaf lists.
alignment — Property, class org.flixel.FlxText
The alignment of the font ("left", "right", or "center").
A_LIST — Constant Static Property, class org.flixel.system.FlxQuadTree
Flag for specifying that you want to add an object to the A list.
alive — Property, class org.flixel.FlxBasic
Useful state for many game objects - "dead" (!alive) vs alive.
allowCollisions — Property, class org.flixel.FlxObject
Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating collision directions.
alpha — Property, class org.flixel.FlxCamera
_alpha — Property, class org.flixel.FlxSprite
alpha — Property, class org.flixel.FlxSprite
Set alpha to a number between 0 and 1 to change the opacity of the sprite.
ALT — Constant Static Property, class org.flixel.FlxTilemap
Top-down auto-tiling.
ALT — Property, class org.flixel.system.input.Keyboard
amplitude — Property, class org.flixel.system.FlxSound
Stores the average wave amplitude of both stereo channels
_amplitudeCallback — Property, class org.flixel.system.FlxSound
amplitudeLeft — Property, class org.flixel.system.FlxSound
Just the amplitude of the left stereo channel
_amplitudeMonitor — Property, class org.flixel.system.FlxSound
amplitudeRight — Property, class org.flixel.system.FlxSound
Just the amplitude of the left stereo channel
_amplitudeThreshold — Property, class org.flixel.system.FlxSound
angle — Property, class org.flixel.FlxCamera
angle — Property, class org.flixel.FlxObject
Set the angle of a sprite to rotate it.
angularAcceleration — Property, class org.flixel.FlxObject
How fast the spin speed should change.
angularDrag — Property, class org.flixel.FlxObject
Like drag but for spinning.
angularVelocity — Property, class org.flixel.FlxObject
This is how fast you want this sprite to spin.
_animations — Property, class org.flixel.FlxSprite
antialiasing — Property, class org.flixel.FlxCamera
antialiasing — Property, class org.flixel.FlxSprite
Controls whether the object is smoothed when rotated, affects performance.
any() — method, class org.flixel.system.input.Input
Check to see if any keys are pressed right now.
ANY — Constant Static Property, class org.flixel.FlxObject
arrayToCSV(Data:Array, Width:int, Invert:Boolean) — Static Method , class org.flixel.FlxTilemap
Converts a one-dimensional array of tile data to a comma-separated string.
artist — Property, class org.flixel.system.FlxSound
The ID3 artist name.
ASCENDING — Constant Static Property, class org.flixel.FlxGroup
at(Object:org.flixel:FlxObject) — method, class org.flixel.FlxEmitter
Change the emitter's position to the origin of a FlxObject.
auto — Property, class org.flixel.FlxTilemap
Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).
AUTO — Constant Static Property, class org.flixel.FlxTilemap
Platformer-friendly auto-tiling.
autoTile(Index:uint) — method, class org.flixel.FlxTilemap
An internal function used by the binary auto-tilers.
average() — method, class org.flixel.system.FlxMonitor
Averages the value of all the numbers in the monitor window.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z