A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
A — Property, class org.flixel.system.input.Keyboard |
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abs(Value:Number) — Static Method , class org.flixel.FlxU |
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acceleration — Property, class org.flixel.FlxObject |
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How fast the speed of this object is changing. |
_accumulator — Property, class org.flixel.FlxGame |
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active — Property, class org.flixel.FlxBasic |
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Controls whether update() is automatically called by FlxState/FlxGroup. |
_ACTIVECOUNT — Static Property, class org.flixel.FlxBasic |
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_activeObject — Property, class org.flixel.system.debug.Perf |
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activeObjects(Count:int) — method, class org.flixel.system.debug.Perf |
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add(Object:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup |
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Adds a new FlxBasic subclass (FlxBasic, FlxSprite, MyEnemy, etc) to the group. |
add(Data:Number) — method, class org.flixel.system.FlxMonitor |
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Adds an entry to the array of data. |
add(ObjectOrGroup:org.flixel:FlxBasic, List:uint) — method, class org.flixel.system.FlxQuadTree |
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Call this function to add an object to the root of the tree. |
add(Text:String) — method, class org.flixel.system.debug.Log |
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add(AnyObject:Object, VariableName:String, DisplayName:String) — method, class org.flixel.system.debug.Watch |
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addAnimation(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — method, class org.flixel.FlxSprite |
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Adds a new animation to the sprite. |
addAnimationCallback(AnimationCallback:Function) — method, class org.flixel.FlxSprite |
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Pass in a function to be called whenever this sprite's animation changes. |
addBitmap(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG |
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Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary. |
addCamera(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG |
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addKey(KeyName:String, KeyCode:uint) — method, class org.flixel.system.input.Input |
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An internal helper function used to build the key array. |
addObject() — method, class org.flixel.system.FlxQuadTree |
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Internal function for recursively navigating and creating the tree
while adding objects to the appropriate nodes. |
addToList() — method, class org.flixel.system.FlxQuadTree |
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Internal function for recursively adding objects to leaf lists. |
alignment — Property, class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
A_LIST — Constant Static Property, class org.flixel.system.FlxQuadTree |
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Flag for specifying that you want to add an object to the A list. |
alive — Property, class org.flixel.FlxBasic |
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Useful state for many game objects - "dead" (!alive) vs alive. |
allowCollisions — Property, class org.flixel.FlxObject |
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Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating collision directions. |
alpha — Property, class org.flixel.FlxCamera |
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_alpha — Property, class org.flixel.FlxSprite |
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alpha — Property, class org.flixel.FlxSprite |
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Set alpha to a number between 0 and 1 to change the opacity of the sprite. |
ALT — Constant Static Property, class org.flixel.FlxTilemap |
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Top-down auto-tiling. |
ALT — Property, class org.flixel.system.input.Keyboard |
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amplitude — Property, class org.flixel.system.FlxSound |
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Stores the average wave amplitude of both stereo channels
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_amplitudeCallback — Property, class org.flixel.system.FlxSound |
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amplitudeLeft — Property, class org.flixel.system.FlxSound |
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Just the amplitude of the left stereo channel
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_amplitudeMonitor — Property, class org.flixel.system.FlxSound |
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amplitudeRight — Property, class org.flixel.system.FlxSound |
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Just the amplitude of the left stereo channel
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_amplitudeThreshold — Property, class org.flixel.system.FlxSound |
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angle — Property, class org.flixel.FlxCamera |
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angle — Property, class org.flixel.FlxObject |
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Set the angle of a sprite to rotate it. |
angularAcceleration — Property, class org.flixel.FlxObject |
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How fast the spin speed should change. |
angularDrag — Property, class org.flixel.FlxObject |
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Like drag but for spinning. |
angularVelocity — Property, class org.flixel.FlxObject |
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This is how fast you want this sprite to spin. |
_animations — Property, class org.flixel.FlxSprite |
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antialiasing — Property, class org.flixel.FlxCamera |
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antialiasing — Property, class org.flixel.FlxSprite |
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Controls whether the object is smoothed when rotated, affects performance. |
any() — method, class org.flixel.system.input.Input |
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Check to see if any keys are pressed right now. |
ANY — Constant Static Property, class org.flixel.FlxObject |
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arrayToCSV(Data:Array, Width:int, Invert:Boolean) — Static Method , class org.flixel.FlxTilemap |
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Converts a one-dimensional array of tile data to a comma-separated string. |
artist — Property, class org.flixel.system.FlxSound |
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The ID3 artist name. |
ASCENDING — Constant Static Property, class org.flixel.FlxGroup |
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at(Object:org.flixel:FlxObject) — method, class org.flixel.FlxEmitter |
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Change the emitter's position to the origin of a FlxObject. |
auto — Property, class org.flixel.FlxTilemap |
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Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT). |
AUTO — Constant Static Property, class org.flixel.FlxTilemap |
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Platformer-friendly auto-tiling. |
autoTile(Index:uint) — method, class org.flixel.FlxTilemap |
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An internal function used by the binary auto-tilers. |
average() — method, class org.flixel.system.FlxMonitor |
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Averages the value of all the numbers in the monitor window. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |